Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina’s Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers Kerbal Space Program; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Color Block Jam, Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Screw Jam, Twisted Tangle, and Tangled Snakes. The company’s products are designed for console gaming systems; personal computers; and mobiles comprising smartphones and tablets. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
GTA VI Game Change | Explore how the anticipated release of Grand Theft Auto VI is expected to drive substantial growth for Take-Two, potentially tripling operating income |
Pipeline Powe | Delve into Take-Two's robust game pipeline, including major titles like Borderlands 4 and Mafia: The Old Country, positioning the company for significant expansion |
Mobile Challenges | Uncover the hurdles Take-Two faces in its mobile gaming segment, including underperformance and fierce competition in the rapidly evolving market |
Analyst Optimism | Learn why analysts maintain a strong buy consensus with price targets ranging from $180 to $240, despite current profitability challenges |
Metrics to compare | TTWO | Sector Sector - Average of metrics from a broad group of related Technology sector companies | Relationship RelationshipTTWOPeersSector | |
---|---|---|---|---|
P/E Ratio | −9.0x | −0.5x | 5.7x | |
PEG Ratio | 0.56 | 0.00 | 0.01 | |
Price/Book | 18.9x | 0.7x | 1.8x | |
Price / LTM Sales | 7.2x | 0.8x | 1.4x | |
Upside (Analyst Target) | 8.9% | 42.9% | 21.1% | |
Fair Value Upside | Unlock | 37.7% | 14.3% | Unlock |