Roblox Corporation develops and operates an online entertainment platform in the United States and internationally. It offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D experience; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.
Engagement Hurdles | Roblox faces challenges in user engagement across demographics, attributed to site performance issues and search function problems |
Ambitious Expansion | Explore Roblox's strategy to capture 10% of the $180 billion global game content market by expanding daily active users to 300 million |
Revenue Diversification | Delve into Roblox's e-commerce initiatives, including Shopify partnership for physical merchandise sales within the platform |
Financial Outlook | Analysts set price targets ranging from $35 to $56, with Roblox projecting 20%+ bookings growth for 2025-2027 despite near-term challenges |
Metrics to compare | RBLX | Sector Sector - Average of metrics from a broad group of related Technology sector companies | Relationship RelationshipRBLXPeersSector | |
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P/E Ratio | −35.9x | 6.5x | 4.9x | |
PEG Ratio | −3.20 | −0.20 | 0.01 | |
Price/Book | 196.7x | 1.6x | 1.8x | |
Price / LTM Sales | 11.1x | 2.7x | 1.4x | |
Upside (Analyst Target) | 1.9% | 5.4% | 21.6% | |
Fair Value Upside | Unlock | 15.3% | 13.2% | Unlock |